Rust caps NPC work per frame, and Facepunch says its new navmesh is at least twice as fast
Facepunch Studios explained in its Livestock announcement on Steam why adding more animals to Rust should not cost server frames: the game includes a ceiling on how much NPC work fits into a single frame. The studio also says its new navmesh is at least twice as fast.
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Rust caps NPC work per frame, and Facepunch says its new navmesh is at least twice as fast
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