Rematch is adding 50ms of input delay so your ping stops deciding other players' duels
Developer Sloclap is rebuilding how Rematch decides who touched the ball, at the cost of 50 milliseconds of input delay. Ball contacts will be worked out by the server instead of the player who kicked it, and players' own character animations will start three frames late to make this possible.
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Rematch is adding 50ms of input delay so your ping stops deciding other players' duels
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