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Spatial computing & digital humans

LAST SOURCE CHECK: 2026-10-28T20:56:17+00:00 · 53 healthy feeds
Spatial computing & digital humans

Claude Code was sending your gateway's API key to Anthropic, and 2.1.299 stops it

Claude Code reportedly sent the API key configured for a third-party gateway to Anthropic's own servers on five kinds of routine requests, and version 2.1.299 stops this. Anthropic's changelog says the fix covers feature flag, startup, fast mode, profile and feedback requests, while Anthropic API keys are still sent on them.

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Spatial computing & digital humans

The Valve Index is out of production, and Valve says nothing changes if you own one

Valve has stopped producing the Valve Index. Its "Valve Index Sunset" page says the headset is no longer being produced, remaining headsets, controllers and accessories are still available at new prices while supplies last, and existing owners' support remains unchanged.

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Spatial computing & digital humans

Pimax says Pimax Play is coming to Linux, which would put its headsets on SteamOS

Pimax says a Linux version of Pimax Play, the desktop software its headsets need before SteamVR will see them, is being developed now as a dedicated client, according to an email to GamingOnLinux published October 12. This would put its headsets on SteamOS.

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Spatial computing & digital humans

MIT's stretchable sheet reconstructs its own 3D shape to within 0.4 centimetres

MIT engineers have built a soft, stretchable sheet that works out its own 3D shape as it bends and twists, with an error the team puts at under 0.4 centimetres. Graduate student Qifan Yu said in MIT's release that existing designs based on rigid sensors have errors of around 1 to 2 centimeters.

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Spatial computing & digital humans

Arcturus Vision's Steam Frame app now flips to night vision when your room goes dark

Per MIXED, an Arcturus Vision Camera app update posted October 10 lets the Steam Frame app automatically hand the view back to the headset's own passthrough when a room goes dark, with the switch assignable to preferred controller buttons; a second release followed.

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Spatial computing & digital humans

Nvidia will close its 2023 Linux monitor freeze bug if the complete freezes stop coming in

Nvidia says it will close the Linux external-monitor freeze bug it has tracked since 2023 (bug 4322356, where the external monitor froze permanently in Reverse PRIME on X11), but only if complete freezes stop being reported. It now treats a short pause on a second monitor as expected behaviour.

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Spatial computing & digital humans

The Witcher 3's Linux stutter looks like a network check running 10 times a second

The stutter Linux players report in The Witcher 3: Wild Hunt appears to stem from a network check rather than the graphics card. A Wine bug report filed on October 8 says the game asks Windows whether the machine is online about 10 times a second on its main thread.

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Spatial computing & digital humans

A student club turned Meta's Neural Band into an 8-channel, 2048Hz EMG recorder

A student club has published a tool called RawMeta that turns the Neural Band wristband shipped with Meta Ray-Ban Display into an 8-channel, 2048Hz EMG recorder. The band hands raw electrode samples to anything that can prove it owns the band, and Meta has only ever priced it together with the glasses.

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Spatial computing & digital humans

Meta says lower resolution gives better glasses video, and its ceiling is 720x1280

Meta's documentation for its glasses camera gives third-party apps three resolutions, with the top capped at 720x1280. The camera-streaming file in the Wearables Device Access Toolkit repository lists .high as 720x1280, .medium as 504x896 and .low as 360x640, with frame rate restricted; Meta says lower resolution yields better video.

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Spatial computing & digital humans

D-Day VR Museum drops its headset requirement on October 27, and the VR version stays

According to an announcement published on October 10, D-Day VR Museum will drop its VR headset requirement with an update on October 27, letting visitors explore the virtual museum on a standard PC monitor without VR hardware. The VR version will remain available.

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Spatial computing & digital humans

Nvidia's denoiser now counts time, not frames, and ships five breaking changes

According to MIXED, Nvidia released version 4.18.0 of its real-time denoiser library NRD on October 9. In this version, the REBLUR and RELAX denoisers build their history from elapsed time rather than frame count, and the release ships five breaking changes. Nvidia's stated reason is truncated in the available context.

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Spatial computing & digital humans

L+R marks eight of its own Ray-Ban Display demos as concepts, not working apps

Design studio L+R rewrote its catalogue of Meta Ray-Ban Display demo apps on October 10, adding a status marker to all but one entry. The published catalogue lists 52 demos and marks 51 of them, including eight labeled as concepts rather than working apps and 33 as working on the glasses.

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Spatial computing & digital humans

VR Realms will read your face from a webcam, and promises the picture stays on your PC

Sketchy Realms says the next version of VR Realms will animate avatars' faces with users' own expressions, and desktop players without a headset will be able to do the same via a webcam. The company promises the camera picture never leaves the user's PC; this is a stated plan and vendor promise.

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